Temperature & blankets — keeping your pet comfortable¶
Your pet feels heat and cold just as your character does. Each species is comfortable within its own temperature range; venturing too far outside it makes the pet suffer — draining its loyalty and, in the extreme, its health. You keep it comfortable with blankets and weather foods.
Comfort bands¶
The game rates ambient temperature on a nine-step scale from Coldest to Hottest (with Fresh in the middle). Every species has a comfort band — a range of steps it tolerates. The pet's temperature is sampled at its position, so caves, towns, and standing near a fire are all accounted for automatically.
When the pet is outside its band, discomfort escalates in stages the longer it stays out:
| Stage | How far out of band | Effect |
|---|---|---|
| Comfortable | in band | No effect. |
| Uneasy | 1 step | Loyalty decays faster (about 1.5×). |
| Suffering | 2 steps | Loyalty decays faster (about 2×) and the pet loses ~2% of max HP per minute. |
| Critical | 3+ steps | Same ~2× loyalty decay as Suffering, but the pet loses ~6% of max HP per minute. |
Escalation isn't instant — the pet has to stay out of band for a sustained stretch to worsen a stage,
and it recovers a stage after getting back into comfort. Both timings are tunable in the
config reference ([Systems], [Temperature]).
When a pet is drained to zero by the climate¶
If temperature exposure drives the pet's health to zero, what happens depends on the
[Temperature] PetDeathMode setting:
- Permanent (default) — the pet dies and the bond is deleted.
- KnockedOut — the pet collapses (the normal downed / re-form path).
- Disabled — the pet holds at 1 HP, suffering but unkillable by weather.
Climate drain never bypasses this into a normal combat death — it always routes through this setting.
Relief: blankets¶
Blankets are consumable relief items you craft (Survival-menu recipes) and use on the pet:
- Heating blanket — relieves cold.
- Cooling blanket — relieves heat.
A blanket wraps the pet for about 15 minutes, shifting it several steps back toward comfort on that one side. Wrapping in the same type again refreshes it; the opposite type replaces it. A blanket only helps against the extreme it's made for — a heating blanket does nothing in the heat, and vice versa.
Finding the recipes¶
Each blanket also has a recipe scroll that can turn up in world loot containers — chests
(Chest, Ornate Chest, Trog Chest, Stash, Supply Cache) and the odds-and-ends containers (Broken
Tent, Hollowed Trunk, Junk Pile). The two scrolls are rolled independently, at 5% each per
container ([Temperature] BlanketRecipeDropChance in BepInEx/config/cobalt.beastwhispering.cfg);
set it to 0 if you would rather the recipes stayed craft-only.
[Temperature]
## Chance (0-1) that each blanket recipe scroll drops from a world loot container.
BlanketRecipeDropChance = 0.05
They do not drop from creatures you kill, and not from the corpse containers you find lying around either — chests and the odd-container set only. A container rolls once when it fills its contents, so re-opening the same chest never yields more; when an area resets (about seven in-game days) its chests re-roll, ours along with the vanilla loot.
Relief: weather foods and water¶
Fed weather-resist consumables — warming and cooling potions, teas, and water — also grant the pet the hot/cold relief they'd give you, on top of any normal meal:
- Blanket and weather-food relief stack on the same side.
- Every pet can drink water for cold/heat relief — off its diet, and even when satiated. (Water is a drink, not a meal: it grants no loyalty or heal.)
Total immunity: the Weather Defense Potion¶
A fed Weather Defense Potion is the one absolute: for its 10 minutes the pet is completely immune to weather — no cold, no heat, no matter how far outside its comfort band it is. This is not step relief that a harsh enough climate can outrun; while it runs the pet simply cannot be made uncomfortable by temperature, so there is no loyalty decay and no health drain from the climate.
Like water, the potion is drinkable by every pet — off its diet and even when satiated (no species eats potions, so it would otherwise be un-feedable). It's a drink, not a meal: no loyalty, no heal, no change to hunger. The Companion tab's Sipped row reads "immune to the weather" while it lasts.
Which consumables count, and how much relief each gives, is data-driven — see Feeding & diet and Data manifests.
HUD icons¶
While a pet is out of its comfort band, cold/freezing or hot/overheating icons appear on your HUD (see Loyalty & bonds). The Companion tab shows what the pet is wrapped in and sipping, and warns if you've wrapped it against the wrong extreme.
Limitations¶
- The recipe-scroll drop is rare by design (5% per container, per scroll). If you'd rather not rely on it, both blankets stay craftable from their ingredients once you know the recipe.
- Relief is one-sided and can be outrun. In the harshest zones a single blanket may not fully cover a very cold- or heat-sensitive species; stack a weather food or drink on top, or leave.
- A pet drained to zero by the climate is gone for good under the default
PetDeathMode. If you would rather that never happen, set it toKnockedOutorDisabledbefore travelling somewhere extreme.
See also¶
- Feeding & diet — weather foods and water
- Loyalty & bonds — how discomfort speeds loyalty decay
- Combat & companion — the Companion tab's comfort readout
- Config reference —
[Temperature]tuning - Beastwhispering overview