Skip to content

Temperature & blankets — keeping your pet comfortable

Your pet feels heat and cold just as your character does. Each species is comfortable within its own temperature range; venturing too far outside it makes the pet suffer — draining its loyalty and, in the extreme, its health. You keep it comfortable with blankets and weather foods.

Comfort bands

The game rates ambient temperature on a nine-step scale from Coldest to Hottest (with Fresh in the middle). Every species has a comfort band — a range of steps it tolerates. The pet's temperature is sampled at its position, so caves, towns, and standing near a fire are all accounted for automatically.

When the pet is outside its band, discomfort escalates in stages the longer it stays out:

Stage How far out of band Effect
Comfortable in band No effect.
Uneasy 1 step Loyalty decays faster (about 1.5×).
Suffering 2 steps Faster decay (about 2×) and loses ~2% of max HP per minute.
Critical 3+ steps Faster decay and loses ~6% of max HP per minute.

Escalation isn't instant — the pet has to stay out of band for a sustained stretch to worsen a stage, and it recovers a stage after getting back into comfort. Both timings are tunable in the config reference ([Systems], [Temperature]).

When a pet is drained to zero by the climate

If temperature exposure drives the pet's health to zero, what happens depends on the [Temperature] PetDeathMode setting:

  • Permanent (default) — the pet dies and the bond is deleted.
  • KnockedOut — the pet collapses (the normal downed / re-form path).
  • Disabled — the pet holds at 1 HP, suffering but unkillable by weather.

Climate drain never bypasses this into a normal combat death — it always routes through this setting.

Relief: blankets

Blankets are consumable relief items you craft (Survival-menu recipes) and use on the pet:

  • Heating blanket — relieves cold.
  • Cooling blanket — relieves heat.

A blanket wraps the pet for about 15 minutes, shifting it several steps back toward comfort on that one side. Wrapping in the same type again refreshes it; the opposite type replaces it. A blanket only helps against the extreme it's made for — a heating blanket does nothing in the heat, and vice versa.

Relief: weather foods and water

Fed weather-resist consumables — warming and cooling potions, teas, and water — also grant the pet the hot/cold relief they'd give you, on top of any normal meal:

  • Blanket and weather-food relief stack on the same side.
  • Every pet can drink water for cold/heat relief — off its diet, and even when satiated. (Water is a drink, not a meal: it grants no loyalty or heal.)

Which consumables count, and how much relief each gives, is data-driven — see Feeding & diet and Data manifests.

HUD icons

While a pet is out of its comfort band, cold/freezing or hot/overheating icons appear on your HUD (see Loyalty & bonds). The Companion tab shows what the pet is wrapped in and sipping, and warns if you've wrapped it against the wrong extreme.

See also