Outward Mods — Wiki¶
Documentation for a family of mods and reusable libraries for Outward: Definitive Edition.
Two kinds of project live here:
- Mods — things you install and play with (tame animals, recruit followers, spawn creatures).
- Kits — reusable libraries that mods are built from. You don't install a kit on its own; a mod that needs one pulls it in.
New here? Start with Installing.
For players¶
| Mod | What it does |
|---|---|
| Beastwhispering | Tame wild Outward animals as persistent pets — feed them, bond with them, and fight alongside them. |
| Hireling | Recruit a townsperson as a persistent human follower. |
| Cloudward | Sync your saves across devices via a mounted/shared folder. |
| SpawnKit | Spawn any creature beside you from an in-game menu. |
For modders¶
Building an Outward mod? These libraries do the heavy lifting. The Kits index has the dependency map and a "which kit do I need" table.
| Kit | What it gives you |
|---|---|
| ForgeKit | Dev tooling: command channel, self-test, on-screen toasts, config tables, keybind registry. |
| SkillKit | Ship custom learnable skills. |
| CompanionKit | Persistent creature companions. |
| AggroKit | Aggro and threat control. |
| NetKit | Photon co-op networking. |
| SpawnKit | Runtime creature spawning. |
| StoryKit | NPCs, trainers, and dialogue. |
| HelloOutward | Starter template for a new mod. |
About this wiki¶
These pages are written to be read on GitHub — every link is relative, so they work in a clone or a browser. Pages describe what each project does, not its internal build status. Contributing a page? See the style guide.