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Outward Mods — Wiki

Documentation for a family of mods and reusable libraries for Outward: Definitive Edition.

Two kinds of project live here:

  • Mods — things you install and play with (tame animals, recruit followers, spawn creatures).
  • Kits — reusable libraries that mods are built from. You don't install a kit on its own; a mod that needs one pulls it in.

New here? Start with Installing.

For players

Mod What it does
Beastwhispering Tame wild Outward animals as persistent pets — feed them, bond with them, and fight alongside them.
Hireling Recruit a townsperson as a persistent human follower.
Cloudward Sync your saves across devices via a mounted/shared folder.
SpawnKit Spawn any creature beside you from an in-game menu.

For modders

Building an Outward mod? These libraries do the heavy lifting. The Kits index has the dependency map and a "which kit do I need" table.

Kit What it gives you
ForgeKit Dev tooling: command channel, self-test, on-screen toasts, config tables, keybind registry.
SkillKit Ship custom learnable skills.
CompanionKit Persistent creature companions.
AggroKit Aggro and threat control.
NetKit Photon co-op networking.
SpawnKit Runtime creature spawning.
StoryKit NPCs, trainers, and dialogue.
HelloOutward Starter template for a new mod.

About this wiki

These pages are written to be read on GitHub — every link is relative, so they work in a clone or a browser. Pages describe what each project does, not its internal build status. Contributing a page? See the style guide.